Background

In the process of transforming the mobile Internet into a decentralized Internet, the convenience of global mobility for users and players is undergoing unprecedented and rapid changes. The mission of the decentralized internet is to communicate with users around the world more conveniently, to spread the opinions and content of what users see, think, and do to the whole world more easily, and users can get the deserving material and spiritua lmotivation owing to their behaviors.

Looking back at the birth of the Internet, the WEB1 era around the millennium has produced several epoch-making companies. These companies use the power of the Internet to initially connect users, and these companies have also achieved outstanding growth and rich financial rewards in the process of connecting users. If focusing on the field of Internet video, well-known companies exisit in this field including Youtube in Silicon Valley and Youku Video in China. Ten years later, in the 2010s, the Internet entered the era of WEB2: the era of mobile Internet. In this era, users are not satisfied with having to obtain videos on fixed terminals (such as computers, etc.), but hope to obtain videos more conveniently on mobile terminals to meet their entertainment and life needs in daily scattered time. Further, WEB2 gives more users the creative rights: UGC gradually replaces the dominant position of PGC in the WEB1 era, and some users get extensive compensation and benefits as video or live sharing providers. Based on this concept, some WEB2 video providers have skyrocketed, giving birth to giants such as TikTok.

In 2020, the wave of WEB3 revolution is coming, so can the technological path indicated by the repeated path of history be repeated? The answer is yes. From the perspective of users' behavioral income, (1) in the WEB1 era, users are only providers of consumption and cannot be beneficiaries of consumption. In other words, users can only pay unilaterally to video providers without any chance for behavioral feedback. The video provider not only obtains the user's payment, but also obtains the user's traffic and intercepts the value of the traffic, so the income of the video provider is doubled. (2) In the WEB2 era, the further shortening of the time content of videos has led to a lowering of the threshold for ordinary users to create. Some video providers have keenly captured this trend and incorporated user creations into the section, so that the creators can share the audience's reward income, etc., but the user's traffic value is still intercepted by the platform, which leads to the platform's valuations are rising. In terms of users' global mobility, video service providers in the WEB1 and WEB2 era are more inclined to serve domestic users (for example, China has a firewall, etc.), which also leads to a certain cultural gap. Most of the income that video creators can obtain is limited to the contribution of domestic users due to currency circulation and other reasons.

These various problems, WEB3 provides a complete solution path for Internet users, and MetaVision is a platform that is enlightened and incubated in the WEB3 system. MetaVision believes that in the path that human beings have taken in WEB1 and WEB2, WEB3 will definitely cultivate a great decentralized video platform again by connecting the global users effectively. Humans need food, water, and entertainment. MetaVision is committed to giving users an innovative video entertainment experience in the WEB3 environment.

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